Others have told me this game is hard, but I beat it first try. Maybe it's because I had to playtest my own version of Pacman countless of times.
However, I see why they say it's hard. Because the vertical fences don't occupy a full tile, it can trip the player up into thinking they can walk through it. I also think that the inputs are extremely delayed, which makes movement really hard for a game that requires precise and quick decisions.
It's also quite difficult to juggle 3 different enemies, which is the difficulty of normal Pacman. But I think it's much harder here due to the smaller rooms and the lack of the connection in the middle.
Just like your previous game, I enjoyed the aesthetics and the cutscenes. I appreciate the efforts into making your own assets and animations.
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Quite easy. Feels awkward to move around, might be due to blocks/pathing being imprecise?
the game v cute!! but i keep getting CUCKED BY THE CHICKEN :( prob js skill issue on my end tho
duckman is so cute >< I love the cutscene omg
Others have told me this game is hard, but I beat it first try. Maybe it's because I had to playtest my own version of Pacman countless of times.
However, I see why they say it's hard. Because the vertical fences don't occupy a full tile, it can trip the player up into thinking they can walk through it. I also think that the inputs are extremely delayed, which makes movement really hard for a game that requires precise and quick decisions.
It's also quite difficult to juggle 3 different enemies, which is the difficulty of normal Pacman. But I think it's much harder here due to the smaller rooms and the lack of the connection in the middle.
Just like your previous game, I enjoyed the aesthetics and the cutscenes. I appreciate the efforts into making your own assets and animations.